The Pixel Conflict

  • The Pixel Conflict
    A PRINT Magazine Concept
  • Shown above is a lighter version of the concept which simply poses the question. I tend to favor work with concepts that aren't hypothetical, so I stripped the PRINT Magazine design from the concept. Though the project is conceptual in nature, this version communicates directly with the audience.
  • The original execution of the concept in the form of a PRINT Magazine cover.
  • Project Info
  • This concept was truly a fascinating experience to work with. The initial proposal was for a school project wherein I had to design a hypothetical cover for PRINT Magazine. The concept for the cover was to be based off of research pertaining to the designer of my choice. I chose Peter Jaworowski since I greatly admire his work as a digital artist.
    My research lead me to a very interesting question that I wanted to ask the design community. Top digital artists today rely on cutting-edge design technologies, such as 3D modeling programs, to push the envelope of design. However, one could argue that designers today have become completely reliant on modern design technology and that the need for traditional mediums has diminished. For example, some of my research found that some professional illustrators have to take drawing classes because they work exclusively in Illustrator. This change in design methods has created a chasm regarding the role of technology in design. Many notable designers would say that new design technology is essential to the growth of design as it often redefines our perception of what's possible. Other equally notable designers would argue that while being able to use digital design software is an asset, a real designer should be capable of using traditional methods of design as well.

    This concept explores the two extremes of this argument and poses the question, "where does art end and technology begin?"