TOMB RAIDER

  • The concept is inspired by existing and applicable elements of the Tomb Raider universe, that can be illustrated as diagrams or handwritten information presented in a 3D environment, such as artifacts, weapons, ancient architecture, traps, etc... Although the visuals of the base content are conventional sketches, the execution suppose to have a lot of depth and impact to make the sequence more exciting and interesting. 
    The aim for the overall phase and motion was making it very action driven. We introduce the pistol, it shoots the bullet and camera follows it, which brings us to another content. Every impact causes debris and particles to disperse in 3D space and every action triggers another action.
    The goal was to create a dynamic, engaging and artful title sequence, which also offers a lot of content for the fans based on the film and franchise.
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  • STORYBOARD
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  • STYLE FRAMES
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  • TYPOGRAPHY
  • For typography, we  specifically focused on Lara's personality and evolution. Bold, rebellious, persistent. The movie shows us this evolution. We see her growing, changing, from fragile to badass leader and predator. We tried to reflect these into type animation. It's quick and subtle, but suggestive. 

  • Client: Metro-Goldwyn-Mayer
    Production/Design/Post: yU+co
    Director and Creative Director: Mert Kizilay, Garson Yu
    Executive Producer/SVP: Carol Wong
    Executive Producer: Reno Robertson
    Associate Producer: Johnny Ellsworth
    Designer/Art Director: Edwin Baker, Mert Kizilay
    Lead Designers/Animators: Ilgi Candar, Yuanchen Jiang
    Designer/Animators: Takayuki Sato, Jim Pierce, Yuee Seo, Axel Alvarez, Grace Kang,
    Jonathan Taylor
    Lead 3D Artist: Jeff Dietrich
    Editor: Sam Schlenker, Luis Ochoa 
    TD/Finisher: Gregory Jones
    CG Compositor: Johnathan R. Banta 
  • - THANK YOU -
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