For my final project in a Usability Design class, I created a digital experience to train new players of Dungeons and Dragons. I focused on bringing interactive elements and modern design aesthetics to update the brand and provide resources for beginner players. The most notable feature is the interactive tutorial game, which allows players to learn the rules in a low-stress example session of Dungeons and Dragons.
Below are the wireframes and prototypes for the digital experience. For an interactive prototype, visit here